Thanks to cheap costs from unlimited phone plans, calling someone is not expensive as it used to be. Adding more ways of communication in a mobile application can improve the User Experience.
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In this tutorial we will see how the application makes good use of the Providers we analyzed previously. The application is divided in two parts: The authentication process The tasks manipulation Many intermediate Ionic concepts are present here, if you have any issue, you can have a look at my book to quickly update your knowledge.
I have used both Ionic and AWS for years now. Both technologies are (mostly) free and awesome. Ionic is the badass framework to build cross-platform mobile applications and AWS gives us the tools to host, cache, manipulate files with authentication and many more services in the cloud. So what’s the result if both companies allied together to create a project: the […]
Augmented Reality worlds bring more possibilities than traditional websites. In a previous tutorial, we only triggered actions when the user selected a marker, this a basic interaction: user clicks on something, something else happens. In this tutorial we will create an ActionRange which will trigger an alarm sound as soon as the user enters an area: our Danger Zone ;).
We are human and can make mistakes. When it comes to debugging an application, logging is the most important feature to detect them. Let’s be honest, I have been carried away by this awesome AR technology and should have done this tutorial a while ago (mea culpa). We will get this done in this tutorial. Alongside with real-time distance tracking. Having the […]
The first time I developed an Augmented Reality application I used an (ugly) black and white Marker. This method was very cool and I was totally bluffed by the technology. However, this wasn’t very scalable. Can you imagine how annoying it would be to go around and paint markers everywhere? Nowadays these markers can be integrated by using geolocations, locations of […]