If you are a beginner, you should have a look at the previous tutorials (here and there). So far, tracking wise we have seen how to display information by using: The user’s geolocation An image An object But, what if we just want to display an object without using any complex mechanism? Two words: Instant Tracking. In this tutorial we will use […]
Posts in category Animations
When building a mobile application, the focus is on the features. Once everything is working, the next step is improving the UX and that’s where animations arrive. This process must be done properly, otherwise it can mess up the application and create some bugs like not showing or obfuscating some important elements. This tutorial will cover everything about animations in […]
Augmented Reality worlds bring more possibilities than traditional websites. In a previous tutorial, we only triggered actions when the user selected a marker, this a basic interaction: user clicks on something, something else happens. In this tutorial we will create an ActionRange which will trigger an alarm sound as soon as the user enters an area: our Danger Zone ;).
As I said in a previous Angular 2 tutorial. Animations can make or break your UX. Too much of them and your application looks like a Vegas Casino (although this can be an interesting idea for an Augmented Reality application). None and your app will be missing the little spark to make it stand out. In this tutorial we have a look at how to […]
When it comes to Web Development, Animations can make or break your UX. Too much of them and your website looks like a Vegas Casino. None and your website will be missing the little spark to make it stand out. Angular has made some great improvement in this domain since version 1.3 so let’s see what Angular 2 offers!